• RESEARCH FOUNDATION

VR Embodiment Gap

While modern head-mounted displays deliver high-resolution imagery, visual motion alone fails to reproduce the complete sensorimotor experience of physical movement. This creates a severe disconnect between sight and physical reality.

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Advancing Immersive VR.
Person with short blonde hair wearing cream clothing sitting outdoors with a laptop against a clear blue sky.
• LITERATURE REVIEW

Addressing Limitations in VR Navigation Through Design Science Research.

While modern head-mounted displays provide stereoscopic immersion, visual motion alone fails to reproduce complete sensorimotor feedback, leading to cybersickness. Following a Design Science Research approach, our project builds and evaluates an integrated VR motion platform to bridge this embodiment gap. Existing literature indicates the following

66.7%
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[16]
Natural & responsive speed control
[4]
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Citation
VR locomotion techniques lack unified physical realism
[5]
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Sensory mismatch directly triggers motion sickness
[3]
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Lacks research frameworks full-body navigation.

/TECHNOLOGY

STACK

CORE SYSTEM TECHNOLOGIES

Built using robust hardware-software integration tools to synchronize virtual flight.

Unity
Arduino
ESP32
IMU
Microcontroller
UART
PWM
Actuators
Blowers
Haptics
CAD
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• ARCHITECTURAL FRAMEWORK

We integrate body-linked navigation, motion rendering, environmental mapping, and synchronized physical feedback into a unified architecture.

FRAMEWORK 01
Motion Rendering & Control

Maps VR navigation parameters to real-time actuator commands.

FRAMEWORK 02
Environmental Interaction

Translates flight into coordinated airflow & haptic cues

FRAMEWORK 03
Embedded Synchronization

maintain temporal alignment with virtual events.

IEEE Research Track
System Architecture Documentation
x01 Submission
SLIIT Evaluations
Proposal Presentation 2 (PP2) Evaluation
Completed
Design Science (DSR)
Artifact Design and Iterative Prototyping
In Progress
Experimental Testing
Safety Constraints and Feedback Mapping
Next Phase
User Studies
Participant Evaluation - Phase 02 prototype
Completed
Research Findings
Evaluated Datasets & results
Completed
• USER EVALUATION & FEEDBACK

Participant responses from initial user studies evaluating immersion, realism, and control.

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"The wind changing direction with the banking made it feel super real."

Spot-on latency, easily beats playing flight sims with basic analog thumbsticks.

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Ashel Rashmika
Frequent VR user
Dinindu Damsara
First time VR user
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"Loved the speed burst fan ramp-up."

Handle trigger could have stronger spring tension, but overall the immersion was incredible.

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Kavindu Perera
Tried VR a few times
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"Head tilt steering was much easier than controllers,"

but the vest vibrations felt a bit faint during rapid altitude climbs.

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Nethmi Silva
First-time VR user
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"The environment is really cool—felt like I was right at the Hogwarts Quidditch ground."

Landing came together seamlessly.

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Dinuka Jayawardena
Tried VR a few times
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"Approaching the lit rig set high expectations, and the flight didn't disappoint."

Sensation of altitude change was amazing.

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Pasindu Fernando
First-time VR user
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"Control buttons need minor improvement and head tilting needs slightly higher sensitivity,"

but everything else felt remarkably realistic.

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Sahan Wickramasinghe
Tried VR a few times
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"Entire setup looked very polished."

It felt completely natural to fly once you get the grip down on the flight handle.

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Tharindu Mendis
First-time VR user
• RESEARCH DOCUMENTATION & LOGS

Explore more in our research

The research exploration never ends. Dive into our technical logs, system breakdowns, and developmental case studies detailing the design of our multisensory VR motion platform.

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Addressing Sensory Mismatch in VR

Overcoming static physical seating and visual-vestibular conflict to reduce cybersickness.

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Design Science Research (DSR)

Structuring development around iterative artifact design and controlled evaluation.

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Smoothing Acceleration & Momentum
Smoothing Acceleration & Momentum

Using linear interpolation to deliver smooth acceleration without jarring transitions.