Mitigating Sensory Mismatch in VR Navigation through Coordinated Physical Motion Feedback
From body-lean steering to coordinated seat motion and wind, we eliminate sensory mismatch in VR navigation.






RESEARCH PROBLEM & GAP
VR navigation gives high visual fidelity, but the absence of physical feedback causes sensory mismatch.
Users visually accelerate, turn, and descend through
virtual space while their physical bodies remain motionless. Relying solely on joysticks isolates
natural vestibular and bodily senses, breaking presence and causing disorientation.
Unity
Arduino
ESP32
IMU
Microcontroller
UART
PWM
Actuators
Blowers
Haptics
CAD
Timestamp
/RESEARCH
COMPONENTS
PROPOSED ARCHITECTURE
A modular research framework designed to translate virtual aerial navigation.
Research Objective
The primary aim is to develop and evaluate a multisensory VR flight platform integrating motion, sensory feedback, low-latency control, and a stable seat rig.
[01]
[01] Postural Steering & Grip Throttle

Translates head tilt orientation and handle grip compression
directly into virtual flight steering and acceleration.
[02]
[02] Aerodynamic Wind Feedback

Modulates multi-fan airflow dynamically to recreate forward airspeed
drag and atmospheric descent drafts in real time.
[03]
[03] Vibrotactile Haptics Vest

Delivers vibration patterns across an ergonomic wearable vest to
physically communicate in-game atmospheric turbulence.
[04]
[04] External Spectator Synchronization

Streams in-headset gameplay state events to dynamic LED arrays,
revealing hidden action to spectators.
Project Milestones
Key research progression milestones, academic assessment phases, and project deliverable timelines.
[01]
Project Proposal

Formulating the research problem, conducting literature evaluation
on VR sensory conflict, establishing project scope, and architectural framework defense.
Open Presentation Deck
Open Presentation Deck
[02]
Progress Presentation 1

Demonstrating initial prototype telemetry pipeline, bidirectional
serial communication between Unity and microcontrollers, and sensor tilt responsiveness.
Open Presentation Deck
Open Presentation Deck
[03]
Progress Presentation 2

Multisensory integration linking airflow blowers and vibrotactile
vest pulses with 2-DOF seat motion, rig chassis reinforcement, and preliminary user tolerance
testing.
Open Presentation Deck
Open Presentation Deck
[04]
Final Assessment

Comprehensive human-participant empirical user studies, statistical
cybersickness mitigation validation (SSQ), final viva defense, and complete research
documentation.
Open Presentation Deck
Open Presentation Deck
VALIDATED RESULTS
We validate the system using technical performance benchmarks and user evaluations to confirm realistic, comfortable flight.
Multisensory Platform
Synchronizing body posture and tactile cues for natural flight.
66.7%
▲ HIGHEST RATING
Rated handle-pressure throttle natural with zero noticeable
latency.
90.9%
▲ POSITIVE (4/5)
Confirmed rig lighting and external cues made the setup engaging to approach.
NOVELTY & CONTRIBUTIONS
Bridging visual simulation with multi-cue physical feedback through an embodied research
architecture.
Consolidating body posture, environment dynamics, and multi-cue physical actuation into a unified research platform.
Introduces a reconfigurable rig with dynamic actuator mounting.
Maps virtual wind and turbulence directly into wearable vest haptics.
Synchronized Motion Cueing
Replaces joystick navigation with posture-driven body-lean steering and handle grip
thrust.
Translating hidden in-headset flight states into synchronized external lighting.