Person wearing white futuristic glasses and a hood, with light streaks and a blurred effect against a dark background.
Black and white close-up of an open mouth with sharp fangs behind barbed wire.
Open laptop with Apple logo on screen placed on a wooden slatted bench outdoors.
Desert landscape with blooming cacti and a mountain under a clear blue sky.
Close-up of a person wearing large orange-tinted ski goggles and a black hood.
Curly-haired person in white robe sitting cross-legged with a laptop, tossing colorful confetti in the air.
RESEARCH PROBLEM & GAP

VR navigation gives high visual fidelity, but the absence of physical feedback causes sensory mismatch.

Users visually accelerate, turn, and descend through virtual space while their physical bodies remain motionless. Relying solely on joysticks isolates natural vestibular and bodily senses, breaking presence and causing disorientation.
Unity
Arduino
ESP32
IMU
Microcontroller
UART
PWM
Actuators
Blowers
Haptics
CAD
Timestamp

/RESEARCH

COMPONENTS

PROPOSED ARCHITECTURE

A modular research framework designed to translate virtual aerial navigation.

IMU LEAN
FSR GRIP

Motion Rendering & Control

Translates real-time VR navigation telemetry into adaptive physical actuator signals. Generates directional cues from grip pressure to heighten physical embodiment.
WIND TURBULANCE
HAPTIC VEST

Environmental Immersion

Simulates aerodynamic flight effects through variable and wearable vibrotactile feedback. Dynamically maps wind velocity and atmospheric turbulence to recreate authentic environmental presence.
SPECTATOR SYNC
LIGHTING CUES

Spectator Immersion & Visual Feedback

Translates real-time virtual flight events and speed into synchronized external rig lighting. Engages onlookers, reveals hidden gameplay states, and drives audience attraction toward physical VR simulation.
MOTION PLATFORM
STABILITY CONTROL

Mechanical & Stability Design

Engineers a modular steel chassis, ergonomic seat assembly, and multi-axis actuator linkages. Enforces mechanical travel stops and load stabilization to deliver secure, durable user flight interaction.
Research Objective

The primary aim is to develop and evaluate a multisensory VR flight platform integrating motion, sensory feedback, low-latency control, and a stable seat rig.

[01]
[01] Postural Steering & Grip Throttle
Person wearing white futuristic glasses and a hood, with light streaks and a blurred effect against a dark background.
Translates head tilt orientation and handle grip compression directly into virtual flight steering and acceleration.
[IMU SENSING]
[FSR THROTTLE]
[DEADZONE FILTER]
[02]
[02] Aerodynamic Wind Feedback
Curly-haired person in white robe sitting cross-legged with a laptop, tossing colorful confetti in the air.
Modulates multi-fan airflow dynamically to recreate forward airspeed drag and atmospheric descent drafts in real time.
[PWM BLOWERS]
[AIRFLOW MAPPING]
[SPEED CUES]
[03]
[03] Vibrotactile Haptics Vest
Desert landscape with blooming cacti and a mountain under a clear blue sky.
Delivers vibration patterns across an ergonomic wearable vest to physically communicate in-game atmospheric turbulence.
[HAPTIC VEST]
[VIBRATION NODES]
[TURBULENCE MAP]
[04]
[04] External Spectator Synchronization
Black and white close-up of an open mouth with sharp fangs behind barbed wire.
Streams in-headset gameplay state events to dynamic LED arrays, revealing hidden action to spectators.
[RIG LIGHTING]
[AUDIENCE CUES]
[STATE MAPPING]
Project Milestones

Key research progression milestones, academic assessment phases, and project deliverable timelines.

[01]
Project Proposal
Project Proposal Documentation and Research Defense
Formulating the research problem, conducting literature evaluation on VR sensory conflict, establishing project scope, and architectural framework defense.
[PROBLEM FORMULATION]
[LITERATURE REVIEW]
[SCOPE DEFENSE]
Open Presentation Deck
Open Presentation Deck
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[02]
Progress Presentation 1
Progress Presentation 1 - Prototype Demonstration
Demonstrating initial prototype telemetry pipeline, bidirectional serial communication between Unity and microcontrollers, and sensor tilt responsiveness.
[PROTOTYPE BENCHMARK]
[TELEMETRY PIPELINE]
[SENSOR VALIDATION]
Open Presentation Deck
Open Presentation Deck
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[03]
Progress Presentation 2
Progress Presentation 2 - Multisensory Feedback Integration
Multisensory integration linking airflow blowers and vibrotactile vest pulses with 2-DOF seat motion, rig chassis reinforcement, and preliminary user tolerance testing.
[MULTISENSORY SYNC]
[CHASSIS STABILITY]
[PRELIMINARY TRIALS]
Open Presentation Deck
Open Presentation Deck
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[04]
Final Assessment
Final Assessment - Comprehensive Empirical Evaluation and Thesis Defense
Comprehensive human-participant empirical user studies, statistical cybersickness mitigation validation (SSQ), final viva defense, and complete research documentation.
[EMPIRICAL STUDY]
[SSQ EVALUATION]
[VIVA & THESIS]
Open Presentation Deck
Open Presentation Deck
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VALIDATED RESULTS

We validate the system using technical performance benchmarks and user evaluations to confirm realistic, comfortable flight.

Multisensory Platform

Synchronizing body posture and tactile cues for natural flight.

66.7%
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▲ HIGHEST RATING
Rated handle-pressure throttle natural with zero noticeable latency.
90.9%
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▲ POSITIVE (4/5)
Confirmed rig lighting and external cues made the setup engaging to approach.
NOVELTY & CONTRIBUTIONS
Bridging visual simulation with multi-cue physical feedback through an embodied research architecture.

Consolidating body posture, environment dynamics, and multi-cue physical actuation into a unified research platform.

Introduces a reconfigurable rig with dynamic actuator mounting.
Maps virtual wind and turbulence directly into wearable vest haptics.
Man wearing a light blue jacket, white shorts, white cap, and white sneakers standing on green grass casting a shadow.
Synchronized Motion Cueing
Replaces joystick navigation with posture-driven body-lean steering and handle grip thrust.
Translating hidden in-headset flight states into synchronized external lighting.
Young woman with short blonde hair sitting outdoors against a clear blue sky, working on a laptop while wearing a cream-colored blouse and pants.